Below is a list of kid-friendly themed adventures that I write and provide for free. These adventures are meant to be run by adults for kids, although teenage Dungeon Masters should be able to run these adventures too. Any new adventures will appear on this list. I email out new adventures when I create them. If you want to be notified as soon as a new adventure is released, please email me at email@example.com and I will add you to the mail list. To find out more about me, Cameron Wright, click here.
I also create other resources for people to use. I am working on creating encounter maps and pre-made characters so you can spend less time preparing and more time playing!
Just click on the red links below and you will be taken to the google drive folder. From there, you can download a PDF of the adventure for free.
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The Adventure List
“The Castle of Sucre is a tale that parents tell their children to get them to behave. It’s a myth. It’s a legend. It’s a story about a place where all your candy and sweets go if you do not behave as a young child. While nobody knows for certain if Castle Sucre exists, the magic behind the story is very real and has been around for hundreds of years.”
“I didn’t get a chance to look inside. It was very dark in there, and while I
can see very well in the dark I didn’t want to risk going inside without doing some
research first. I rushed home and read every book on dragons that we had in our
family library. I learned that it must be some sort of hideout for a dragon’s
“Today, the Monster Hunter Guild has a guild branch in every major town across the land of Alorae. This guild gained its fame around 250 years ago when its original 30 members were hired by the Nobles of Doford to kill seven massive purple worms that were devouring the capital city of Abison. Now known as the Heroes of Abison, the 30 brave warriors killed the giant beasts and saved the capital. Only 7 of the original 30 Heroes of Abison survived the fight. Their story is known all across Alorae. To this day, bards sing victory songs of their heroic deeds. What was once a band of misfits, thieves, and ne’er-do-wells became a guild of legend. This is how legends start. One great deed.”
“One day, as you cross the fine stone bridge past Finri’s Forge and enter the village, it seems unusually still and quiet. You don’t hear young Adron laughing or see him being chased by his parents, you don’t smell Else’s seasoned roast chicken and potatoes, you don’t hear the banging of metal from Finri’s Forge, and you don’t hear small explosions from Thaarno’s lab. You don’t hear or see much of any activity at all today. You do hear the loud and familiar snoring of Blueberry the bear sleeping under the plum tree but you have a feeling creep over you that something is not right here.”
“Today is a day like any other in Pelduin. It’s early morning and the sun is just beginning to rise in the east over the horizon of the Ethereal Sea. You hear the shouts of people preparing their large fishing vessels and the crashing of waves against the wooden dock. Elven merchants begin setting up their booths, preparing to accept barrels of fresh fish. The smell of the lemony sea water fills your nose. The winds are favorable on this day and blowing steadily due east. Today is a perfect day for fishing.”
“The Goddess Shar, of the trickster domain, has created a cursed amulet and placed it in a nearby cavern for curious adventurers to find and take with them. Any creature or player who touches this amulet gains incredible good and bad luck at random times. Shar can communicate with whomever is cursed by this amulet and try to get them to do ridiculous tasks. She will randomly cause that person or persons to have extremely good or bad luck, whichever is funnier to her. A woman named Lucy, sister of Harrison, has stolen the amulet. Now Lucy and Harrison want to rid themselves of the amulet and need the party’s help returning it to the cavern. Return the amulet to the shrine in the cavern to remove the curse.”
“After many days of traveling and smelling arguably worse than those ogres by now you’ve finally come across some sign of life, an old stone temple surrounded by a wrought iron gate. Your skin itching from mosquito bites and your armor feeling heavier each minute, any sign of civilization is welcome. There doesn’t appear to be any other building around the temple, at least not anywhere close. In fact, the temple seems abandoned but Jessi has offered to check it out for you all while you make camp. That was a couple of hours ago and Jessi still hasn’t returned. You haven’t heard anything. Maybe she’s busy talking to the other clerics inside or just exploring. You better check up on her.”
“Your party has finally made it to the fire temple of Kossuth, Lord of Flames. Sitting atop The Crimson Peak, the black obsidian spires of the fire temple surround the smoky vent of this dangerously unstable volcano. The ground rumbles, like a monster trying to escape beneath you, sending tremors across the ground and down your spine, but that quickly shakes off because you are heroes. You’ve braved far worse than this! What’s a little fire? The time has come to defeat the champion of Kossuth and his minions. He’s burnt enough forest and harassed enough families. Finish this “champion” once and for all. Glory and honor is yours for the taking.”
“For now you have evaded the black dragon wyrmling and found the entrance to its cave. Inside is the promise of magical items and a stack of coins. First, you must find a way inside. Collect the treasure, defeat the dragon, and escape.”
“The dreamgate is a powerful fortune telling device owned by the Dreamgate Caravan. This adventure is about saving members of the Dreamgate Caravan who were abducted in the night by a vampire named Darian. As an act of revenge, Darian, a now sour customer, has kidnapped some of the members and has hidden them in the nearby Frostwind Keep so he might turn them into vampires, building his following and, in turn, enacting his revenge. Players should stop the vampire before he harms others and save those he’s taken before they’re turned.”
How does DnD help kids?
One of my biggest motivations for writing these adventures is the fact that Dungeons and Dragons helps so many kids develop socially and emotionally. Instead of competing, Dungeons and Dragons allows kids to work together and have a real sense of cohesion. There is a really great article by Paul Darvasi that I recommend reading to learn more about how Dungeons and Dragons helps children. Click HERE for the article.
Tips for running games with kids
If you are an adult and want some advice or information on the best way to run DnD games for children then I recommend reading THIS article. The main thing is to keep the games fun and let the players narrate the combat. Also, kids LOVE shopping so I recommend having a magic items store available in some capacity so they can spend their hard earned gold (wandering trader, magic items store, a wizard that collects and sells magical items, etc).
More articles on how DnD helps kids
If you want to read more articles about how Dungeons and Dragons benefits kids, follow my twitter @dndforkids
A Young Adventurer’s Guide
These 100 or so page books are great for kids who want to read into the lore of Dungeons and Dragons before learning the stats on how to play the game. These books are filled with amazing pictures and have an easy to read layout which make them great reads for young soon-to-be DnD players. These books are written by Jim Zub with the help of Stacy King and Andrew Wheeler.
Join the Community
One thing that really helps me out is hearing the feedback that you or your kiddos might have about my resources. Criticism is how I improve and I would love to hear what you and your group think of the resources I provide.
If you want to be a part of a growing community of teachers, club organizers, community leaders, and parents who host Dungeons and Dragons games for children you can join our Facebook page by CLICKING HERE.
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